Character Studio
Open or create a project to begin editing your Venice character files.
config.json, so it is not active.
Open or create a project to begin editing your Venice character files.
{user} wherever the player’s character name belongs — the greeting picker replaces it with the name they enter (or “The User”). The first greeting is the character’s default opening; the others are alternates the player can pick instead.
A sub-agent is a helper defined by a prompt. Fill in the form — the prompt file
and config.json entry are written for you.
Choose a section to explore. Each takes 2–5 minutes.
Use left/right arrows in the tour.
agents/ and opens it for review — Enable it when you're happy. — replaces the entire file (Ctrl+Z undoes).Select a file exported from Venice.AI (.txt or .md) or a conversation exported from Character Studio (.json). The conversation will be imported as a new chat in the current project.
The LLM will play the User, continuing the conversation autonomously.
Roles in the existing history will be flipped so the model sees itself as the user.
Uses playTestSystemPrompt.txt with your directions substituted in.
Proposed changes are highlighted below. Red = removed Green = inserted.
Select one or more cleanup passes to apply to the selected text. They will run in order.
Converts the current conversation into a continuous third-person narrative.
Uses storyConverterSystemPrompt.txt and your worker model. Processes in sliding windows to handle long conversations.
This will:
The original conversation is not modified.